#include "..\..\Header\Device\fwAndroidContext.h"

#if CURRENT_PLATFORM == PLATFORM_ANDROID

int AndroidContext::Init()
{
	m_pGameContext->Init();
}

void AndroidContext::Destroy()
{
	m_pGameContext->Destroy();
	SAFE_DEL(m_pGameContext);
}

void AndroidContext::Run()
{
	if(m_pGameContext)
	{
		m_pGameContext->Update(0);
		m_pGameContext->Draw();
	}
}

#endif